Game details

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Summary of important game details

Activity star *

State June 28th 2010
  • General:
    • A * appears on the home planet when you login.
    • A * appears on the current planet / moon when you logout.
    • A * appears on the NEW location at changing the current planet / moon.
    • A * appears on the current planet / moon with EVERY click on all menu items.
    • NO * appears with click on Support / GameForge / Help / Board / Rules / Imprint.
    • The * (or the time) from the planet and the associated moon overlaps. It appears always the last activity.
    • Inter-Planetary Missile are handled as ships
  • Events:
    • A * appears on the current planet / moon with click on relaod at eventlist, sensor phalanx and fleet movement.
    • A * appears on the current planet / moon with autoreload at eventlist and fleet movement.
    • NEW foreign fleets ONLY appears in the eventlist with click on relaod.
  • Flights:
    • A * appears at departure on the starting planet / moon.
    • A * appears at arrival on the target planet / moon. Exception mission ACS defend - NO * appears.
    • A * appears at return on the starting planet / moon.
    • A * appears at abort on the current planet / moon.
  • Special situations:
    • Normal * behavior for banned players without vacation mode.
    • Normal * behavior for inactive players. ( i and I )
    • NO * after 35 days inactivity. ( No account deletion in existing BOUGHT DM )
    • NO * from activation of vacation mode.

Sensor phalanx

State May 26th 2010
  • Starting planet:
    • All flight modes are visible. Exception mission deployment is ALWAYS invisible.
    • The whole flight is visible, shown is the time returning to the starting planet.
    • Also visible after recalling, shown is the NEW time returning to the starting planet.
  • Target planet:
    • ONLY the outward flight is visible, shown is the arrival time on the target planet.
  • Specials:
    • Delays caused by mission ACS attack or expedition are also displayed in the phalanx.
    • Players in noob protection are scanable.
    • Players in vacation mode are scanable.
    • A moon is NOT scanable.

Moon destruction

State May 24th 2010
  • General:
    • The moon disappears completely in the moment of destruction.
    • A new moon can form in further attacks once again.
  • All flights - the destroyed moon is the target:
    • Flies further to the destroyed moon and return normal. ( Even in mission deployment )
    • The reach of the destroyed moon triggers NO action. ( no attack, no unloading, no deployment )
  • Own flights - the destroyed moon is the starting point:
    • They fly on normal, the associated planet is the new starting point.
    • These flights appears from the moment of destruction in the sensor phalanx. Exception mission deployment - invisible.

Relocation of planets

State August 27th 2010
  • Relocation of a planet will be prevented by:
    • Own flights to and from the planet ( and the associated moon ).
    • Construction of buildings, defense and ships on the planet and the related moon
    • Researches which have been started at this planet.
  • Relocation of a planet will NOT prevented by:
    • Foreign flights - They keep flying to the "destroyed planet".
  • Special:
    • Requirements have to be fulfilled at the moment of the relocation only.
    • position changes are possible within 1 - 3, 4 - 12 and 13 - 15.
    • Temperature and planet-picture willbe adjusted, number of fields will be unchanged.
    • A "destroyed planet" will stay back at the old position.
  • The "destroyed planet":
    • It's owned by the account "space" until the final deletion. More details at Deletion of account-, planet- and moon
    • Is still approachable and phalanxable, resources will be delivered.
    • Researches and production will be set to 0.
  • The moon will also be relocated:
    • The jump-gate is deactivated for 24 hours.
    • The phalanx is NOT deactivated.

Abandon planet

State May 15th 2010
  • Abandon planet is prevented by:
    • Own flights to and from the planet ( and the associated moon ).
    • Building under construction ( and on the associated moon ).
  • Abandon planet is NOT prevented by:
    • Foreign flights - They keep flying to the "Destroyed planet".
    • Ships and defense under construction. They are lost !
    • Research under construction, started on this planet. Theyare lost !
  • The "Destroyed planet":
    • It's owned by the account "space" until the final deletion. More details at Deletion of account-, planet- and moon
    • Is approach- and phalanxable, resources are delivered.
    • All buildings, defens, ships and resources are still present.
    • Research and poduction are set to zero.
  • The moon is also abandoned!
    • See more at "Abandon moon"

Abandon moon

State June 28th 2010
  • Abandon moon is prevented by:
    • Own flights to and from the moon.
    • Building under construction.
  • Abandon moon is NOT prevented by:
    • Foreign flights - They keep flying to the "Destroyed moon".
    • Ships and defense under construction. They are lost !
  • The "Destroyed moon" ( red coloured ):
    • It's owned by the account "space" until the final deletion. More details at Deletion of account-, planet- and moon
    • Researches will be set to zero.
    • Prevents the arise of a new moon

Deletion of "account-, planet- and moon"

State July 9th 2010
  • Planets / Moons will be deleted at 1:15am.
    • By activating of the account-deletion after 7 days plus the time to 1:15am.
    • At the abandonment of a planet / moon, 1 day plus the time to 1:15am.
  • Flights on a deleted planet / moon:
    • All flights (no matter if outward or return flight) will be beamed back to the startplanet / startmoon after a few minutes.
    • It's a risk to fly to one of these targets!
  • Flights to the debris field of a deleted planet / moon:
    • They keep flying and reduce the debris field.

Combat system

State July 8th 2010
  • vDebris field:
    • 30% of the used metal and crystal of the destroyed ships go into the debris field. ( Other % values in special unis )

Interception timing

State June 12th 2010
  • Example - Quiet times:
    • 20:00:00 - Return of the intercepted fleet.
    • 20:00:03 - Impact of the attacking fleet ( Providing the fleet takes 0-2sec )
    • 20:00:07 - Arrival of the recycler on the DF ( Providing the debris field takes 1-3sec, first the battle is calculated )
  • Example - peak hours:
    • 20:00:00 - Return of the intercepted fleet.
    • 20:00:04 - Impact of the attacking fleet ( Providing the fleet takes 1-3sec )
    • 20:00:10 - Arrival of the recycler on the DF ( Providing the debris field takes 2-4sec, first the battle is calculated )
  • Keep in mind:
    • At slow browserspeed / speedunis / new universum - add the time from your own experience.

Merchant

State October 31th 2010
  • Trader by expedition:
    • Only better courses are accepted.
  • Exchange rates for all trader ( Met : Crys : Deut ):
    • Minimum : 2.10 : 1.40 : 0.70
    • Average : 2.70 : 1.80 : 0.90
    • Maximum : 3.00 : 2.00 : 1.00
  • Frequency distribution ( Met / Crys / Deut ):
    • 10% give directly the maximum - 3 / 2 / 1
    • 10% give a low rate below - 2.40 / 1.60 / 0.80

Value limits

State June 28th 2010
  • Maximum shipyard order-size : 9999
  • Maximum defense order-size : 9999
  • Maximum transport capacity of a fleet per resource : 4.294.967.295 ( 4294 millions )
  • Maximum number alliance ranks : 25
  • Maximum number Buddies : 20
  • Maximum messages : 6 in 5 minutes ( 26 with Commander) and 50 in a day
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