Em tradução (aguardar)
No último cápitulo construiu-se o Cargueiro Pequeno, agora vamos ver outros tipos de naves e o tipo de utilização. Isto pode provar ser útil no momento de decidir que nave quer construir ou o que pesquisar a seguir. Instruções detalhadas sobre a melhor frota de combate pode ser consultada no cápitulo Fleet ratios.
Construindo frota
Construir um Cargueiro Grande
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Mais Detalhes
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No início só poderá construir alguns tipos de naves por isso a decisão é relativamente simples, mas mesmo nesta fase deverá assegurar-se que a frota adequa-se às necessidades. Dependendo do teu estilo de jogo pode ser útil ter muitas naves de combate ou inversamente um grande número de cargueiros. Mas mesmo o atacante mais agressivo precisa um número suficiente de cargueiros para proteger e transportar os seus recursos durante a noite, e jogadores pacíficos também podem beneficiar do uso de algumas naves de combate para "farmar" jogadores inactivos. Mas a composição ideal está muito dependente das necessidades individuais do jogador.
Numa fase mais tardia do jogo, quando já desbloqueou todas as naves, existem outros aspectos que tem que ter em consideração. Em casos raros pode fazer sentido construir uma frota de combate com o mesmo tipo de nave. No entanto, como as naves no OGame são fortes conta determinadas unidades e relativamente fracas contra outras, isto o pode tornar num alvo fácil para um determinado tipo de frotas. Uma boa mistura é geralmente a melhor solução, mas tem que ter em consideração que tipo de alvos quer atacar. Para ataques rápidos os Cruzadores e Interceptores são importantes, para destruição de frota os Caças Ligeiros e para atacar bunkers os Destruidores e Bombardeiros. Também deve ter sempre um número suficiente de Recicladores. Algumas dicas e a melhor composição da frota podem ser consultadas neste capítulo Fleet ratios.
Rapidfire - Who will score how often?
Beside the obvious values of Structural Integrity, Shield Strengh, Attack Strengh, Speed and cargo capacity every warship also has Rapidfire. This strange value has great influence on a fight and so rapidfire should always be considered when building a fleet. The exact function is covered in more detail in the Combat system guide, but basically the higher the value of Rapidfire that one ship has against another, the greater the chance it has to fire several times and thus cause more damage. The higher the value, the better it is suited to these types of units. Based on this criterion you can decide which fleet to send on an attack.
Combat ships - Strengths and Weaknesses
A total of eight different combat ships are available for players in OGame. While in theory all of them can be used to attack an enemy player, you should decide which type of ships are best suited to the particular mission.
Caça Ligeiro
The Light Fighter is the first Ship you can build and is therefore used for the first raids. In the later Gameplay, it's mainly used in large numbers as fodder for strong units (e.g. Destroyers & Plasma Turrets) to prevent them from being destroyed. From a cost/benefit factor it's the best ship in the game. For example, using the same combat techs, 25 Light Fighters can defeat a destroyer losing only 6 Fighters. This may seem a lot but a destroyer costs in total 125.000 resources, 6 Fighters only 24.000.
Technical data:
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Blindagem:
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400
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Escudo:
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20
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Arma:
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80
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Velocidade:
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12.500
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Consumo (Deutério):
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20
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Capacidade de Transporte:
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50
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Custos:
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Metal:
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3.000
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Cristal:
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1.000
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Deutério:
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0
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Caça Pesado
The Heavy Fighter is mainly used in the beginning to attack lightly defended targets. In the later game only a few players bother to build them, mostly in large numbers for fodder again for facing fleets with a lot of Cruisers. Because unlike with the Light Fighters, Cruisers have no rapidfire against them. But further on this advantage isn't as important as battlecruisers have rapidfire against the Heavy Fighter.
Technical data:
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Blindagem:
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1.000
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Escudo:
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25
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Arma:
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150
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Velocidade:
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10.000
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Consumo (Deutério):
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75
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Capacidade de Transporte:
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100
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Custos:
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Metal:
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6.000
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Cristal:
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4.000
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Deutério:
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0
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Cruzador
DThe Cruiser is the fastest ship in OGame. It's also a very good weapon against large numbers of Light Fighters and Rocket Launchers due to its rapidfire. Therefore Cruisers should form a part of any good Fleet.
Technical data:
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Blindagem:
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2.700
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Escudo:
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50
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Arma:
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400
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Velocidade:
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15.000
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Consumo (Deutério):
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300
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Capacidade de Transporte:
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800
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Custos:
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Metal:
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20.000
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Cristal:
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7.000
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Deutério:
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2.000
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Nave de Batalha
The Battleship is a cheap combat ship, and is very popular for farm raids because of its balanced values and large cargo capacity. But be careful because they're very weak against Battlecruisers!
Technical data:
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Blindagem:
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6.000
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Escudo:
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200
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Arma:
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1.000
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Velocidade:
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10.000
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Consumo (Deutério):
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500
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Capacidade de Transporte:
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1.500
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Custos:
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Metal:
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45.000
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Cristal:
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15.000
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Deutério:
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0
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Interceptor
The Battlecruiser is especially useful for hunting enemy fleets, it's fast speed and rapidfire makes it an ideal fleet interceptor. If you want to be a fleet killer then you'll definitely need the battlecruiser!
Technical data:
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Blindagem:
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7.000
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Escudo:
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400
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Arma:
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700
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Velocidade:
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10.000
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Consumo (Deutério):
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250
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Capacidade de Transporte:
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750
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Custos:
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Metal:
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30.000
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Cristal:
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40.000
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Deutério:
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15.000
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Bombardeiro
Until you research Hyperspace Drive Level 8 the Bomber is an extremely slow ship, and requires a lot of Deuterium. Due to its Rapidfire the bomber is a very powerful weapon against Defense and so is often used in connection with Destroyers against large Defenses.
Technical data:
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Blindagem:
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7.500
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Escudo:
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500
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Arma:
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1.000
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Velocidade:
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4.000
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Consumo (Deutério):
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1.000
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Capacidade de Transporte:
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500
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Custos:
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Metal:
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50.000
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Cristal:
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25.000
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Deutério:
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15.000
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Destruidor
Because of its powerful arsenal and shields, this ship is primarily used against enemy Deathstars and bunkers. However, it can also be useful against big battlecruiser fleets.
Technical data:
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Blindagem:
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11.000
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Escudo:
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500
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Arma:
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2.000
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Velocidade:
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5.000
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Consumo (Deutério):
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1.000
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Capacidade de Transporte:
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2.000
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Custos:
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Metal:
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60.000
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Cristal:
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50.000
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Deutério:
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15.000
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Estrela da Morte
The most powerful of all the ships in Ogame, if you can call it a ship. It's not only very strong, but also very expensive and slow. But it uses almost no Deuterium and its high Rapdfire gives it an added advantage over most ships and defenses. It's only susceptible to large numbers of Destroyers. The Deathstar is often used in large number against bunkers and is therefore the terror of all Defenses. But it's also well suited to strengthen your own defense. The Deathstar, as the only unit with a graviton cannon, is capable of destroying moons. The slow speed of this ship is used by players to fleet save to their own DF in order to cut down on deuterium costs.
Technical data:
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Blindagem:
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900.000
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Escudo:
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50.000
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Arma:
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200.000
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Velocidade:
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100
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Consumo (Deutério):
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1
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Capacidade de Transporte:
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1.000.000
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Custos:
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Metal:
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5.000.000
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Cristal:
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4.000.000
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Deutério:
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1.000.000
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Civil Ships - A wealth of possibilities
The civil ships consist mainly of special units, which can be used in each case for a completely different mission.
Cargueiro Pequeno
The first transport ship which you can build, at beginning characterised by low speed and cargo capacity, is in the later Gameplay (from Impulse Drive Level 5) superior to its larger counterpart. Apart from transportation or farm raids, the small cargo ship is sometimes used as fodder against some cruiser fleets.
Technical data:
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Blindagem:
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400
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Escudo:
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10
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Arma:
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5
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Velocidade:
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5.000
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Consumo (Deutério):
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10
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Capacidade de Transporte:
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5.000
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Custos:
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Metal:
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2.000
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Cristal:
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2.000
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Deutério:
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0
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Cargueiro Grande
This ship is somewhat more stable than the Small Cargo and also has a larger cargo capacity. Players wanting to transport large amounts of resources would be lost without this ship. Especially since the transport capacity/fuel usage ratio is far superior to the small cargo.
Technical data:
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Blindagem:
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1.200
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Escudo:
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25
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Arma:
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5
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Velocidade:
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7.500
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Consumo (Deutério):
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50
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Capacidade de Transporte:
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25.000
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Custos:
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Metal:
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6.000
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Cristal:
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6.000
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Deutério:
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0
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Nave de Colonização
This Ship has really only one purpose, to allow you to found new colonies. This capability is explained in the chapter
Colonização. In addition, it can be used for fleetsaving as a safe variant to other methods.
Technical data:
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Blindagem:
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3.000
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Escudo:
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100
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Arma:
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50
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Velocidade:
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2.500
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Consumo (Deutério):
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1.000
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Capacidade de Transporte:
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7.500
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Custos:
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Metal:
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10.000
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Cristal:
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20.000
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Deutério:
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10.000
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Reciclador
The Recycler is used to collect Debris Fields left by destroyed fleets, as well as fleetsaving to a DF. It is relatively slow and consumes a lot of deuterium.
Technical data:
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Blindagem:
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1.600
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Escudo:
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10
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Arma:
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1
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Velocidade:
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2.000
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Consumo (Deutério):
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300
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Capacidade de Transporte:
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20.000
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Custos:
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Metal:
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10.000
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Cristal:
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6.000
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Deutério:
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2.000
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Sonda de Espionagem
The Espionage Probe is used for gathering information about other players. Everything there is to know about this is in the
Espionagem chapter.
Technical data:
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Blindagem:
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100
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Escudo:
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0,01
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Arma:
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0,01
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Velocidade:
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100.000.000
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Consumo (Deutério):
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1
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Capacidade de Transporte:
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5
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Custos:
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Metal:
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0
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Cristal:
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1.000
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Deutério:
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0
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Satélite Solar
Not exactly a ship, the solar satellite offers an alternative energy source. The amount of energy provided depends on the planet's temperature, and so it's position in relation to the sun. However a solar satellite can be destroyed by an enemy attack. More information on this is available in the Energy production chapter. These satellites are particularly important when researching Graviton Technology.
Technical data:
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Blindagem:
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200
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Escudo:
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1
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Arma:
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1
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Velocidade:
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-
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Consumo (Deutério):
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-
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Capacidade de Transporte:
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-
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Custos:
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Metal:
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0
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Cristal:
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2.000
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Deutério:
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500
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