Difference between revisions of "Tutorial:Buildings"
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{{Detail-Building|Robotics Factory|With the help of the Robotics Factory buildings can be upgraded faster. But it has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons, and has no requirements for it's construction. | {{Detail-Building|Robotics Factory|With the help of the Robotics Factory buildings can be upgraded faster. But it has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons, and has no requirements for it's construction. | ||
However the Robotics Factory itself is a requirement for the Shipyard and the Nanite Factory.}} | However the Robotics Factory itself is a requirement for the Shipyard and the Nanite Factory.}} | ||
− | {{Detail-Building|Shipyard|This facility is necessary for the construction of both ships and defensive units; some requiring a certain level of the shipyard first. Upgrading this facility will also | + | {{Detail-Building|Shipyard|This facility is necessary for the construction of both ships and defensive units; some requiring a certain level of the shipyard first. Upgrading this facility will also decrease the production time for these units. To build/upgrade the shipyard you need Robotics Factory Level 2, and no ships or defense in the respective construction queue of the planet or moon.}} |
{{Detail-Building|Research Lab|This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account, i.e. as soon as a lab is in the construction queue, you will not be able to research on another planet; And if a research is started, you will not be able to build a lab anywhere.}} | {{Detail-Building|Research Lab|This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account, i.e. as soon as a lab is in the construction queue, you will not be able to research on another planet; And if a research is started, you will not be able to build a lab anywhere.}} | ||
{{Detail-Building|Alliance Depot|With this facility it is possible to support holding fleets with deuterium via support-rockets. So you can lengthen the holding duration of friendly fleets. The construction on the moon isn't possible, but these fleets will be supported by the planet with fuel. There are no requirements for its construction.}} | {{Detail-Building|Alliance Depot|With this facility it is possible to support holding fleets with deuterium via support-rockets. So you can lengthen the holding duration of friendly fleets. The construction on the moon isn't possible, but these fleets will be supported by the planet with fuel. There are no requirements for its construction.}} | ||
− | {{Detail-Building|Missile Silo|The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, here the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it's empty; It's possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement, the Silo can store five Anti-Ballistic | + | {{Detail-Building|Missile Silo|The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, here the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it's empty; It's possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement, the Silo can store five Interplanetary Missiles or ten Anti-Ballistic per level.}} |
{{Detail-Building|Nanite Factory|This halves the construction time of ships, defensive structures and buildings, its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures or buildings can be built on the respective planet and vice versa. The factory isn't available on the moon.}} | {{Detail-Building|Nanite Factory|This halves the construction time of ships, defensive structures and buildings, its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures or buildings can be built on the respective planet and vice versa. The factory isn't available on the moon.}} | ||
{{Detail-Building|Terraformer|The Terraformer is needed to expand nearly developed planets. Per level you get five free fields (plus an additional field every 2 levels), but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. On the moon a building of the Terraformer is impossible (instead there's the Lunar Base). This building can't be torn down.}} | {{Detail-Building|Terraformer|The Terraformer is needed to expand nearly developed planets. Per level you get five free fields (plus an additional field every 2 levels), but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. On the moon a building of the Terraformer is impossible (instead there's the Lunar Base). This building can't be torn down.}} |
Latest revision as of 01:51, 15 January 2012
Since the dawn of time buildings have been the foundations of your account, because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities.
Resources include mines, storages and energy producers, all remaining structures are classed as facilities. But within Facilities there is also a small divide, because some can only be built on a planet and others on a moon.
Natural Resources
There are three different resources that can be produced in OGame: metal, crystal and deuterium. Without any upgrading the Metal and Crystal Mine have a base production of 30 units of metal and 15 units of crystal (per hour). Deuterium doesn't have a base production. To get more out of the mines and the synthesizer they have to be upgraded, in doing so you will need energy to power them. This energy can be produced in different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on the options of Solar Satellites (found in both Facilities and Shipyard) and the Fusion Reactor are available. You're not able to produce an unlimited amount of resources, because there's a maximum capacity in the storages. Storages will be needed very quickly to accommodate the production.
Construction Availability
Facilities are buildings that have no bearing on the resource production, but they're important for building ships or to research new technologies. As already mentioned, some facilities are only possible on the planet, or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx; the buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.
Resources
Resources and Energy are produced by the following buildings:
Requirements: | |
Requirements: | |
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Facilities
These act as requirements for other buildings, research, ships or defensive structures.