Difference between revisions of "Tutorial:Buildings"

From Ogame Wiki - Preview (mw1.22)
Jump to: navigation, search
Line 4: Line 4:
 
Resources include mines, storages and energy producers, all remaining structures are classed as facilities. But within Facilities there is also a small divide, because some can only be built on a planet and others on a moon.
 
Resources include mines, storages and energy producers, all remaining structures are classed as facilities. But within Facilities there is also a small divide, because some can only be built on a planet and others on a moon.
 
    
 
    
==Natural resources of the lithosphere and hydrosphere==
+
==Natural Resources==
 
   
 
   
  

Revision as of 02:34, 5 January 2012

Other languages:


Since the dawn of time buildings have been the foundations of your account, because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. Resources include mines, storages and energy producers, all remaining structures are classed as facilities. But within Facilities there is also a small divide, because some can only be built on a planet and others on a moon.

Natural Resources

There are three different resources that can be produced in OGame: metal, crystal and deuterium. Without any upgrading the Metal and Crystal Mine have a base production of 30 units of metal and 15 units of crystal (per hour). Deuterium doesn't have a base production. To get more out of the mines and the synthesizer they have to be upgraded, in doing so you will need energy to power them. This energy can be produced in different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on the options of Solar Satellites (found in both Facilities and Shipyard) and the Fusion Reactor are available. You're not able to produce an unlimited amount of resources, because there's a maximum capacity in the storages. Storages will be needed very quickly to accommodate the production.

Construction Availability

Facilities are buildings that have no bearing on the resource production, but they're important for building ships or to research new technologies. As already mentioned, some facilities are only possible on the planet, or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx; the buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.

Resources

Resources and Energy are produced by the following buildings:

Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings

Facilities

These act as requirements for other buildings, research, ships or defensive structures.

Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings Template:Detail-Buildings


Personal tools
Namespaces

Variants
Actions