Difference between revisions of "Tutorial:Basic economy/us"
Francolino (Talk | contribs) m (Text replace - "{{Link|Tutorial:Energy production}}" to "{{Link|Guide:Energy production}}") |
m (Grammar) |
||
Line 1: | Line 1: | ||
{{PageHead-Tutorial}} | {{PageHead-Tutorial}} | ||
− | After | + | After looking around for awhile and learning the basic elements of the game, you are now able to start building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for resource production. |
{{Style-FloatOff}} | {{Style-FloatOff}} | ||
==Construction of the resource supply== | ==Construction of the resource supply== | ||
− | Please change to the according menu, by clicking on the button | + | Please change to the according menu, by clicking on the "resources" button, and please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted from your current resources, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, so now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting, which can be opened by clicking "Resource setting" button in resources, or by clicking the small picture directly next to the "resource" button. |
{{Screenshot|Basic_economy|A}} | {{Screenshot|Basic_economy|A}} | ||
{{Screenshot|Basic_economy|B}} | {{Screenshot|Basic_economy|B}} | ||
− | If you | + | If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a little to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be canceled and you will receive 100% of the resources you paid. If you notice your error too late and the building has been completed already, you can't cancel it anymore. It is possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction. |
{{Style-FloatOff}} | {{Style-FloatOff}} | ||
− | The first mine is now producing a constant flow of resources and | + | The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you can only build every building once on each planet, you have to upgrade their level. With every level, the deconstruction costs, the costs for the new level, and the production will increase. |
{{Screenshot|Basic_economy|C}} | {{Screenshot|Basic_economy|C}} | ||
− | Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant | + | Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant as soon as possible. If your energy is still shown in red after upgrading your solar plant, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. This way, you can obtain the resources you need for your next building project quicker. At a later stage of the game, you have 2 other alternatives for energy production besides the solar plant. This will be explained in the {{Link|Guide:Energy production}} chapter. |
− | {{Infobox-Reward|As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the | + | {{Infobox-Reward|As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the in-game tutorial.}} |
− | Both of these resources are | + | Both of these resources are especially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. So, you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and it produces slowly. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to pay for the next level. |
==The basic defense== | ==The basic defense== | ||
− | Not only the resource buildings are important | + | Not only the resource buildings are important. Under “facilities”, there are more basic game elements. For starters, you should build a robotics factory as soon as you are satisfied with your mines. It not only reduces the construction time for buildings, but at level 2 it also unlocks a new building, the shipyard. You need the shipyard to build ships and defensive structures, therefore it is one of the most important buildings of the game. |
{{Screenshot|Basic_economy|D}} | {{Screenshot|Basic_economy|D}} | ||
Line 26: | Line 26: | ||
{{Infobox-Reward|With the completion of your first rocket launcher, you automatically get a second one.}} | {{Infobox-Reward|With the completion of your first rocket launcher, you automatically get a second one.}} | ||
− | + | Rocket launchers aren't the only defense structures and ships that can be built in the shipyard. As soon as you have fulfilled some requirements, you can build other ships and defenses. How you fulfill these requirements, and what the research lab is used for, will be explained in the next chapter. The other buildings, which you find under facilities, aren't important yet at this stage and will be explained in the next chapters. | |
==Never being glad== | ==Never being glad== | ||
Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures. | Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures. | ||
− | {{Infobox-Reward|As soon as you have a metal mine level 10, a | + | {{Infobox-Reward|As soon as you have a metal mine level 10, a crystal mine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.}} |
{{Screenshot|Basic_economy|E}} | {{Screenshot|Basic_economy|E}} | ||
− | The storages are another important item | + | The storages are another important item which you have to pay attention to, besides the energy supply. There are storages for every resource, which store the produced resources. The higher the metal storage, the crystal storage and the deuterium tank are improved, the more resources they can store. As soon as the storage capacity is nearly full, the according resource will be colored yellow in the resource bar; and if it is full, it will be red. In this case the mine will not continue to produce resources. Because of that, you will lose important resources every minute the storages are at its capacity. For this reason, watch out that your storages are being upgraded according to your mine production. |
With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter {{Link|Tutorial:Defense}}. | With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter {{Link|Tutorial:Defense}}. |
Revision as of 02:45, 7 February 2011
After looking around for awhile and learning the basic elements of the game, you are now able to start building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for resource production.
Construction of the resource supply
Please change to the according menu, by clicking on the "resources" button, and please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted from your current resources, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, so now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting, which can be opened by clicking "Resource setting" button in resources, or by clicking the small picture directly next to the "resource" button.
If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a little to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be canceled and you will receive 100% of the resources you paid. If you notice your error too late and the building has been completed already, you can't cancel it anymore. It is possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.
The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you can only build every building once on each planet, you have to upgrade their level. With every level, the deconstruction costs, the costs for the new level, and the production will increase.
Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant as soon as possible. If your energy is still shown in red after upgrading your solar plant, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. This way, you can obtain the resources you need for your next building project quicker. At a later stage of the game, you have 2 other alternatives for energy production besides the solar plant. This will be explained in the Energy production chapter.
Both of these resources are especially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. So, you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and it produces slowly. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to pay for the next level.
The basic defense
Not only the resource buildings are important. Under “facilities”, there are more basic game elements. For starters, you should build a robotics factory as soon as you are satisfied with your mines. It not only reduces the construction time for buildings, but at level 2 it also unlocks a new building, the shipyard. You need the shipyard to build ships and defensive structures, therefore it is one of the most important buildings of the game.
First of all you need to build the first level, you are now capable of building your first rocket launcher to protect your planet . Go to the defense menu and select the rocket launcher. If you have enough metal, you can now build a rocket launcher. After the countdown, your planet will be a bit safer.
Rocket launchers aren't the only defense structures and ships that can be built in the shipyard. As soon as you have fulfilled some requirements, you can build other ships and defenses. How you fulfill these requirements, and what the research lab is used for, will be explained in the next chapter. The other buildings, which you find under facilities, aren't important yet at this stage and will be explained in the next chapters.
Never being glad
Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures.
The storages are another important item which you have to pay attention to, besides the energy supply. There are storages for every resource, which store the produced resources. The higher the metal storage, the crystal storage and the deuterium tank are improved, the more resources they can store. As soon as the storage capacity is nearly full, the according resource will be colored yellow in the resource bar; and if it is full, it will be red. In this case the mine will not continue to produce resources. Because of that, you will lose important resources every minute the storages are at its capacity. For this reason, watch out that your storages are being upgraded according to your mine production.
With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter Defense.