Difference between revisions of "Tutorial:Ships/gr"
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'''TEST PAGE''' | '''TEST PAGE''' | ||
− | + | In the last chapter you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you want to build and research next. Detailed instructions on the best combat fleets can be seen in the chapter "Fleet Compositions". | |
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− | + | ==Building Your Fleet== | |
+ | At the beginning you're only able to build a few different types of ships so the choice is relatively simple, but even at this stage you should ensure the fleet is suitable for your needs. Depending on your playing style it might be useful to have lots of combat ships or conversely a large number of cargo ships. But even the most aggressive Raider needs a sufficient number of cargo ships to save his loot overnight, and peaceful players can also benefit from using some combat ships to farm inactive players. But the ideal composition is very dependent on the individual player's needs. | ||
− | + | In the later Gameplay, when you've unlocked most of the ships, there are other aspects to be considered. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in Ogame are strong against certain units and relatively weak against others, this can make you an easy target to fleets of a particular type. A good mix is usually the best solution, but we need to consider which type of targets you want to attack. For fast attacks Cruisers and Battlecruisers are important, for fleet destructions Light Fighters and for attacking bunkers Destroyers and Bombers. Also you should always have a sufficient number of Recyclers. Some tips and best fleet compositions can be seen in our chapter "Fleet composition". | |
− | ==Rapidfire - | + | ==Rapidfire - Who will score how often?== |
− | + | Beside the obvious values of Structural Integrity, Shield Strengh, Attack Strengh, Speed and cargo capacity every warship also has Rapidfire. This strange value has great influence on a fight and so rapidfire should always be considered when building a fleet. The exact function of the combat system is covered in more detail in a separate chapter, but basically the higher the value of Rapidfire that one ship has against another, the greater the chance it has to fire several times and thus cause more damage. The higher the value, the better it is suited to these types of units. Based on this criterion you can decide which fleet to send on an attack. | |
− | == | + | ==Combat ships - Strengths and Weaknesses== |
− | + | A total of eight different combat ships are available for players in OGame. While in theory all of them can be used to attack an enemy player, you should decide which type of ships are best suited to the particular mission. | |
− | {{Detail-Ship|Light Fighter| | + | {{Detail-Ship|Light Fighter|The Light Fighter is the first Ship you can build and is therefore used for the first raids. In the later Gameplay, it's mainly used in large numbers as fodder for strong units (e.g. Destroyers & Plasma Turrets) to prevent them from being destroyed. From a cost/benefit factor it's the best ship in the game. For example, using the same combat techs, 25 Light Fighters can defeat a destroyer losing only 6 Fighters. This may seem a lot but a destroyer costs in total 125.000 resources, 6 Fighters only 24.000.}} |
{{Detail-Ship|Heavy Fighter|Der Schwere Jäger wird hauptsächlich in der Anfangszeit benutzt, um leicht verteidigte Ziele anzugreifen. Später wird er nur noch von wenigen Spielern gebaut, meist ebenfalls in großen Mengen als Schussfang gegen Flotten mit vielen Kreuzern, da Kreuzer gegen ihn - im Gegensatz zum Leichten Jäger - kein Rapidfire haben. Im späteren Spielverlauf verliert dieser Vorteil jedoch an Bedeutung, da dann Schlachtkreuzer mit ihrem Rapidfire gegenüber Schweren Jägern aufkommen.}} | {{Detail-Ship|Heavy Fighter|Der Schwere Jäger wird hauptsächlich in der Anfangszeit benutzt, um leicht verteidigte Ziele anzugreifen. Später wird er nur noch von wenigen Spielern gebaut, meist ebenfalls in großen Mengen als Schussfang gegen Flotten mit vielen Kreuzern, da Kreuzer gegen ihn - im Gegensatz zum Leichten Jäger - kein Rapidfire haben. Im späteren Spielverlauf verliert dieser Vorteil jedoch an Bedeutung, da dann Schlachtkreuzer mit ihrem Rapidfire gegenüber Schweren Jägern aufkommen.}} | ||
{{Detail-Ship|Cruiser|Der Kreuzer ist das schnellste Kampfschiff bei OGame. Zudem ist er durch sein Rapidfire eine gute Waffe gegen große Mengen leichter Jäger oder Raketenwerfer. Daher sollten Kreuzer auch Teil jeder Flotte sein.}} | {{Detail-Ship|Cruiser|Der Kreuzer ist das schnellste Kampfschiff bei OGame. Zudem ist er durch sein Rapidfire eine gute Waffe gegen große Mengen leichter Jäger oder Raketenwerfer. Daher sollten Kreuzer auch Teil jeder Flotte sein.}} |
Revision as of 19:07, 8 January 2011
TEST PAGE
In the last chapter you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you want to build and research next. Detailed instructions on the best combat fleets can be seen in the chapter "Fleet Compositions".
Building Your Fleet
At the beginning you're only able to build a few different types of ships so the choice is relatively simple, but even at this stage you should ensure the fleet is suitable for your needs. Depending on your playing style it might be useful to have lots of combat ships or conversely a large number of cargo ships. But even the most aggressive Raider needs a sufficient number of cargo ships to save his loot overnight, and peaceful players can also benefit from using some combat ships to farm inactive players. But the ideal composition is very dependent on the individual player's needs.
In the later Gameplay, when you've unlocked most of the ships, there are other aspects to be considered. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in Ogame are strong against certain units and relatively weak against others, this can make you an easy target to fleets of a particular type. A good mix is usually the best solution, but we need to consider which type of targets you want to attack. For fast attacks Cruisers and Battlecruisers are important, for fleet destructions Light Fighters and for attacking bunkers Destroyers and Bombers. Also you should always have a sufficient number of Recyclers. Some tips and best fleet compositions can be seen in our chapter "Fleet composition".
Rapidfire - Who will score how often?
Beside the obvious values of Structural Integrity, Shield Strengh, Attack Strengh, Speed and cargo capacity every warship also has Rapidfire. This strange value has great influence on a fight and so rapidfire should always be considered when building a fleet. The exact function of the combat system is covered in more detail in a separate chapter, but basically the higher the value of Rapidfire that one ship has against another, the greater the chance it has to fire several times and thus cause more damage. The higher the value, the better it is suited to these types of units. Based on this criterion you can decide which fleet to send on an attack.
Combat ships - Strengths and Weaknesses
A total of eight different combat ships are available for players in OGame. While in theory all of them can be used to attack an enemy player, you should decide which type of ships are best suited to the particular mission.
Zivile Schiffe - Eine Fülle von Möglichkeiten
Die zivilen Schiffe bestehen vor allem aus Spezialeinheiten, welche man jeweils für eine komplett andere Handlung einsetzen kann.