Difference between revisions of "Info:Game details/us"
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Revision as of 21:27, 4 January 2011
Summary of important game details
Activity star *
State June 28th 2010
- General:
- A * appears on the home planet when you login.
- A * appears on the current planet / moon when you logout.
- A * appears on the NEW location at changing the current planet / moon.
- A * appears on the current planet / moon with EVERY click on all menu items.
- NO * appears with click on Support / GameForge / Help / Board / Rules / Imprint.
- The * (or the time) from the planet and the associated moon overlaps. It appears always the last activity.
- Inter-Planetary Missile are handled as ships
- Events:
- A * appears on the current planet / moon with click on relaod at eventlist, sensor phalanx and fleet movement.
- A * appears on the current planet / moon with autoreload at eventlist and fleet movement.
- NEW foreign fleets ONLY appears in the eventlist with click on relaod.
- Flights:
- A * appears at departure on the starting planet / moon.
- A * appears at arrival on the target planet / moon. Exception mission ACS defend - NO * appears.
- A * appears at return on the starting planet / moon.
- A * appears at abort on the current planet / moon.
- Special situations:
- Normal * behavior for banned players without vacation mode.
- Normal * behavior for inactive players. ( i and I )
- NO * after 35 days inactivity. ( No account deletion in existing BOUGHT DM )
- NO * from activation of vacation mode.
Sensor phalanx
State May 26th 2010
- Starting planet:
- All flight modes are visible. Exception mission deployment is ALWAYS invisible.
- The whole flight is visible, shown is the time returning to the starting planet.
- Also visible after recalling, shown is the NEW time returning to the starting planet.
- Target planet:
- ONLY the outward flight is visible, shown is the arrival time on the target planet.
- Specials:
- Delays caused by mission ACS attack or expedition are also displayed in the phalanx.
- Players in noob protection are scanable.
- Players in vacation mode are scanable.
- A moon is NOT scanable.
Moon destruction
State May 24th 2010
- General:
- The moon disappears completely in the moment of destruction.
- A new moon can form in further attacks once again.
- All flights - the destroyed moon is the target:
- Flies further to the destroyed moon and return normal. ( Even in mission deployment )
- The reach of the destroyed moon triggers NO action. ( no attack, no unloading, no deployment )
- Own flights - the destroyed moon is the starting point:
- They fly on normal, the associated planet is the new starting point.
- These flights appears from the moment of destruction in the sensor phalanx. Exception mission deployment - invisible.
Relocation of planets
State August 27th 2010
- Relocation of a planet will be prevented by:
- Own flights to and from the planet ( and the associated moon ).
- Construction of buildings, defense and ships on the planet and the related moon
- Researches which have been started at this planet.
- Relocation of a planet will NOT prevented by:
- Foreign flights - They keep flying to the "destroyed planet".
- Special:
- Requirements have to be fulfilled at the moment of the relocation only.
- position changes are possible within 1 - 3, 4 - 12 and 13 - 15.
- Temperature and planet-picture willbe adjusted, number of fields will be unchanged.
- A "destroyed planet" will stay back at the old position.
- The "destroyed planet":
- It's owned by the account "space" until the final deletion. More details at Deletion of account-, planet- and moon
- Is still approachable and phalanxable, resources will be delivered.
- Researches and production will be set to 0.
- The moon will also be relocated:
- The jump-gate is deactivated for 24 hours.
- The phalanx is NOT deactivated.
Abandon planet
State May 15th 2010
- Abandon planet is prevented by:
- Own flights to and from the planet ( and the associated moon ).
- Building under construction ( and on the associated moon ).
- Abandon planet is NOT prevented by:
- Foreign flights - They keep flying to the "Destroyed planet".
- Ships and defense under construction. They are lost !
- Research under construction, started on this planet. Theyare lost !
- The "Destroyed planet":
- It's owned by the account "space" until the final deletion. More details at Deletion of account-, planet- and moon
- Is approach- and phalanxable, resources are delivered.
- All buildings, defens, ships and resources are still present.
- Research and poduction are set to zero.
- The moon is also abandoned!
- See more at "Abandon moon"
Abandon moon
State June 28th 2010
- Abandon moon is prevented by:
- Own flights to and from the moon.
- Building under construction.
- Abandon moon is NOT prevented by:
- Foreign flights - They keep flying to the "Destroyed moon".
- Ships and defense under construction. They are lost !
- The "Destroyed moon" ( red coloured ):
- It's owned by the account "space" until the final deletion. More details at Deletion of account-, planet- and moon
- Researches will be set to zero.
- Prevents the arise of a new moon
Deletion of "account-, planet- and moon"
State July 9th 2010
- Planets / Moons will be deleted at 1:15am.
- By activating of the account-deletion after 7 days plus the time to 1:15am.
- At the abandonment of a planet / moon, 1 day plus the time to 1:15am.
- Flights on a deleted planet / moon:
- All flights (no matter if outward or return flight) will be beamed back to the startplanet / startmoon after a few minutes.
- It's a risk to fly to one of these targets!
- Flights to the debris field of a deleted planet / moon:
- They keep flying and reduce the debris field.
Combat system
State July 8th 2010
- vDebris field:
- 30% of the used metal and crystal of the destroyed ships go into the debris field. ( Other % values in special unis )
Interception timing
State June 12th 2010
- Example - Quiet times:
- 20:00:00 - Return of the intercepted fleet.
- 20:00:03 - Impact of the attacking fleet ( Providing the fleet takes 0-2sec )
- 20:00:07 - Arrival of the recycler on the DF ( Providing the debris field takes 1-3sec, first the battle is calculated )
- Example - peak hours:
- 20:00:00 - Return of the intercepted fleet.
- 20:00:04 - Impact of the attacking fleet ( Providing the fleet takes 1-3sec )
- 20:00:10 - Arrival of the recycler on the DF ( Providing the debris field takes 2-4sec, first the battle is calculated )
- Keep in mind:
- At slow browserspeed / speedunis / new universum - add the time from your own experience.
Merchant
State October 31th 2010
- Trader by expedition:
- Only better courses are accepted.
- Exchange rates for all trader ( Met : Crys : Deut ):
- Minimum : 2.10 : 1.40 : 0.70
- Average : 2.70 : 1.80 : 0.90
- Maximum : 3.00 : 2.00 : 1.00
- Frequency distribution ( Met / Crys / Deut ):
- 10% give directly the maximum - 3 / 2 / 1
- 10% give a low rate below - 2.40 / 1.60 / 0.80
Value limits
State June 28th 2010
- Maximum shipyard order-size : 9999
- Maximum defense order-size : 9999
- Maximum transport capacity of a fleet per resource : 4.294.967.295 ( 4294 millions )
- Maximum number alliance ranks : 25
- Maximum number Buddies : 20
- Maximum messages : 6 in 5 minutes ( 26 with Commander) and 50 in a day