Difference between revisions of "Tutorial:Ships"
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− | In the last chapter you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you want to build and research next. Detailed instructions on the best combat fleets can be seen in the | + | In the last chapter you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you want to build and research next. Detailed instructions on the best combat fleets can be seen in the {{Link|Guide:Fleet ratios}} chapter. |
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==Rapidfire - Who will score how often?== | ==Rapidfire - Who will score how often?== | ||
− | Beside the obvious values of Structural Integrity, Shield Strengh, Attack Strengh, Speed and cargo capacity every warship also has Rapidfire. This strange value has great influence on a fight and so rapidfire should always be considered when building a fleet. The exact function is covered in more detail in the | + | Beside the obvious values of Structural Integrity, Shield Strengh, Attack Strengh, Speed and cargo capacity every warship also has Rapidfire. This strange value has great influence on a fight and so rapidfire should always be considered when building a fleet. The exact function is covered in more detail in the {{Link|Guide:Combat system}} guide, but basically the higher the value of Rapidfire that one ship has against another, the greater the chance it has to fire several times and thus cause more damage. The higher the value, the better it is suited to these types of units. Based on this criterion you can decide which fleet to send on an attack. |
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{{Detail-Ship|Deathstar|The most powerful of all the ships in Ogame, if you can call it a ship. It's not only very strong, but also very expensive and slow. But it uses almost no Deuterium and its high Rapdfire gives it an added advantage over most ships and defenses. It's only susceptible to large numbers of Destroyers. The Deathstar is often used in large number against bunkers and is therefore the terror of all Defenses. But it's also well suited to strengthen your own defense. The Deathstar, as the only unit with a graviton cannon, is capable of destroying moons. The slow speed of this ship is used by players to fleet save to their own DF in order to cut down on deuterium costs.}} | {{Detail-Ship|Deathstar|The most powerful of all the ships in Ogame, if you can call it a ship. It's not only very strong, but also very expensive and slow. But it uses almost no Deuterium and its high Rapdfire gives it an added advantage over most ships and defenses. It's only susceptible to large numbers of Destroyers. The Deathstar is often used in large number against bunkers and is therefore the terror of all Defenses. But it's also well suited to strengthen your own defense. The Deathstar, as the only unit with a graviton cannon, is capable of destroying moons. The slow speed of this ship is used by players to fleet save to their own DF in order to cut down on deuterium costs.}} | ||
− | == | + | ==Civil Ships - A wealth of possibilities== |
The civil ships consist mainly of special units, which can be used in each case for a completely different mission. | The civil ships consist mainly of special units, which can be used in each case for a completely different mission. | ||
{{Detail-Ship|Small Cargo Ship|The first transport ship which you can build, at beginning characterised by low speed and cargo capacity, is in the later Gameplay (from Impulse Drive Level 5) superior to its larger counterpart. Apart from transportation or farm raids, the small cargo ship is sometimes used as fodder against some cruiser fleets.}} | {{Detail-Ship|Small Cargo Ship|The first transport ship which you can build, at beginning characterised by low speed and cargo capacity, is in the later Gameplay (from Impulse Drive Level 5) superior to its larger counterpart. Apart from transportation or farm raids, the small cargo ship is sometimes used as fodder against some cruiser fleets.}} | ||
{{Detail-Ship|Large Cargo Ship|This ship is somewhat more stable than the Small Cargo and also has a larger cargo capacity. Players wanting to transport large amounts of resources would be lost without this ship. Especially since the transport capacity/fuel usage ratio is far superior to the small cargo.}} | {{Detail-Ship|Large Cargo Ship|This ship is somewhat more stable than the Small Cargo and also has a larger cargo capacity. Players wanting to transport large amounts of resources would be lost without this ship. Especially since the transport capacity/fuel usage ratio is far superior to the small cargo.}} | ||
− | {{Detail-Ship|Colony Ship|This Ship has really only one purpose, to allow you to found new colonies. This capability is explained in the chapter{{Link|Tutorial:Colonisation}}. In addition, it can be used for fleetsaving as a safe variant to other methods.}} | + | {{Detail-Ship|Colony Ship|This Ship has really only one purpose, to allow you to found new colonies. This capability is explained in the chapter {{Link|Tutorial:Colonisation}}. In addition, it can be used for fleetsaving as a safe variant to other methods.}} |
{{Detail-Ship|Recycler|The Recycler is used to collect Debris Fields left by destroyed fleets, as well as fleetsaving to a DF. It is relatively slow and consumes a lot of deuterium.}} | {{Detail-Ship|Recycler|The Recycler is used to collect Debris Fields left by destroyed fleets, as well as fleetsaving to a DF. It is relatively slow and consumes a lot of deuterium.}} | ||
{{Detail-Ship|Espionage Probe|The Espionage Probe is used for gathering information about other players. Everything there is to know about this is in the {{Link|Tutorial:Espionage}} chapter.}} | {{Detail-Ship|Espionage Probe|The Espionage Probe is used for gathering information about other players. Everything there is to know about this is in the {{Link|Tutorial:Espionage}} chapter.}} |
Revision as of 20:53, 28 December 2010
In the last chapter you built your first ship, the small cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you want to build and research next. Detailed instructions on the best combat fleets can be seen in the Fleet ratios chapter.
Building Your Fleet
At the beginning you're only able to build a few different types of ships so the choice is relatively simple, but even at this stage you should ensure the fleet is suitable for your needs. Depending on your playing style it might be useful to have lots of combat ships or conversely a large number of cargo ships. But even the most aggressive Raider needs a sufficient number of cargo ships to save his loot overnight, and peaceful players can also benefit from using some combat ships to farm inactive players. But the ideal composition is very dependent on the individual player's needs. In the later Gameplay, when you've unlocked most of the ships, there are other aspects to be considered. In rare cases it makes sense to build a full combat fleet of the same ship type. However, since ships in Ogame are strong against certain units and relatively weak against others, this can make you an easy target to fleets of a particular type. A good mix is usually the best solution, but we need to consider which type of targets you want to attack. For fast attacks Cruisers and Battlecruisers are important, for fleet destructions Light Fighters and for attacking bunkers Destroyers and Bombers. Also you should always have a sufficient number of Recyclers. Some tips and best fleet compositions can be seen in our chapter Fleet ratios.
Rapidfire - Who will score how often?
Beside the obvious values of Structural Integrity, Shield Strengh, Attack Strengh, Speed and cargo capacity every warship also has Rapidfire. This strange value has great influence on a fight and so rapidfire should always be considered when building a fleet. The exact function is covered in more detail in the Combat system guide, but basically the higher the value of Rapidfire that one ship has against another, the greater the chance it has to fire several times and thus cause more damage. The higher the value, the better it is suited to these types of units. Based on this criterion you can decide which fleet to send on an attack.
Combat ships - Strengths and Weaknesses
A total of eight different combat ships are available for players in OGame. While in theory all of them can be used to attack an enemy player, you should decide which type of ships are best suited to the particular mission.
Civil Ships - A wealth of possibilities
The civil ships consist mainly of special units, which can be used in each case for a completely different mission.