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Revision as of 19:41, 14 December 2010
Template:Languages-Navigation Template:Languages-SiteTitle Template:TableOfContent-Right Enquanto as naves são indispensáveis para as acções ofensivas, existem estruturas de defesa para os jogadores que lhes permitem proteger seus planetas de outros jogadores. Estas são construídas da mesma forma que as naves e desde então estão sempre prontos para lutar, contra-atacar naves. Dependendo de quantas defesas se constrói, pode-se defender mais ou menos recursos de outros jogadores, uma defesa grande faz inúteis os ataques de outros jogadores. Embora haja também aqueles jogadores que atacam sistemáticamente planetas fortemente defendido (tartarugas assim chamados).
Balanced buildup
When building a fleet there are some major points you have to pay attention to. The same goes for defenses. The amount of defensive structures should always be matched with the needs of the planet / moon the defense is built on. If your goal is to just save those res you produce over night it would be overkill to build a huge turtle worth some hundred-thousand points.
Though if you want to defend your whole fleet (at least for a while) you of course need a much bigger defense. The right mixture of the different units is very important too. Analog to small ships, small defensive-units later take the role of "cannon fodder", while you build the big guns for the big bang.
But no matter how strong your defense is and how well thought-out its design, the best defense is the one that's never used. When you're unprofitable for even the strongest players in your universe you're almost 100% sure to not be attacked.
Exceptions are:
- above mentioned "turtle-hunters". They'll smash you to pieces just for fun.
- You play in a special universe where a certain % of the defense-cost goes to a debris-field when its destroyed (def-to-DF-unis). In such unis a big defense is like a free BBQ for all players with a strong fleet, as defense can't run away from an attack.
Chance of reconstruction
As said, defensive units can't fly or magically disappear, so they can't be saved from attacks. But if they are destroyed during an attack its not the end. In ogame every type of defense has a chance of 70% to be repaired after it was destroyed during an attack. If you use the premium-feature "engineer" the chance is 85% (see 'Premium features').
Este recurso não permite que seus inimigos destruam-no num só ataque. Eles têm de fazer vários ataques contra o seu planeta, antes de destruir tudo. Outra forma de destruir a defesa é feita através do uso de mísseis interplanetários
As diferentes unidades de defesa
Apesar de todas as defesas terem a mesma finalidade, proteger o seu planeta dos ataques inimigos, algumas unidades estão mais especializados do que outras. É basicamente o mesmo que com as frotas. Todas as unidades desempenhem o seu papel importante, mas somente em combinação com os outras são mais eficazes.
In the earlier gamestages even 1 small shield dome alone can fend off a whole enemy fleet, in case it consists only of cargoes. That is because those ships lack the attack strength to penetrate the shield itself and thus can't destroy the dome.
You can only build 1 small shield dome per planet.