Difference between revisions of "Tutorial talk:Raids"
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* The best way to check the optimal attacking fleet is a so called {{Link|Combat simulator}}. | * The best way to check the optimal attacking fleet is a so called {{Link|Combat simulator}}. | ||
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+ | * In every case 30 % metal and 30 % crystal of the destroyed ships’ building costs are included in the debris field (some special universes have different percentages, make sure to check the chapter {{Link|Info:Universes and Player}} for this). | ||
* If you attack inactive players, the rules will generally not be in force. (this depends on the rules in your community, see {{Link|Tutorial:Rules and Problems}}) | * If you attack inactive players, the rules will generally not be in force. (this depends on the rules in your community, see {{Link|Tutorial:Rules and Problems}}) |
Latest revision as of 13:36, 15 January 2011
Added links to other pages :
- The best way to check the optimal attacking fleet is a so called Combat simulator.
- In every case 30 % metal and 30 % crystal of the destroyed ships’ building costs are included in the debris field (some special universes have different percentages, make sure to check the chapter Universes and Player for this).
- If you attack inactive players, the rules will generally not be in force. (this depends on the rules in your community, see Rules & Problems)
Content changes :
General information :
Legend
- This part is new.
- This part is deleted.