Difference between revisions of "Tutorial:Defense/us"
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Even though all defenses have the same purpose, to protect your planet from enemy attacks, some units are more specialized then others. It is basically the same with ships. All units play their own important part, but only when combined with the others are they the most effective. | Even though all defenses have the same purpose, to protect your planet from enemy attacks, some units are more specialized then others. It is basically the same with ships. All units play their own important part, but only when combined with the others are they the most effective. | ||
− | {{Detail-Defense| | + | {{Detail-Defense|Rocket Launcher|The first available defense-unit in OGame is the rocket launcher. It's the cheapest unit too. It is especially used in the later game-stages as cannon fodder.....huge masses of them spread enemy fire and give the big guns a better chance to survive and hand out damage. |
Its biggest disadvantage is, that some ship-types (especially cruisers) have a very high rapid-fire against them. So you should combine them with Light Lasers.}} | Its biggest disadvantage is, that some ship-types (especially cruisers) have a very high rapid-fire against them. So you should combine them with Light Lasers.}} | ||
{{Detail-Defense|Light Laser|The light laser is the second cannon fodder-unit. Slightly more expensive then the rocket launcher, it has a bit better stats and cruisers don't have rapid-fire against them.}} | {{Detail-Defense|Light Laser|The light laser is the second cannon fodder-unit. Slightly more expensive then the rocket launcher, it has a bit better stats and cruisers don't have rapid-fire against them.}} |
Revision as of 02:30, 5 January 2012
While ships are used for offensive actions, there are defensive structures for defensive players to protect their planets from other players. They are built the same way as ships and from then on are always ready to fight against attacking ships. Depending on how many defenses one builds, one can defend more or less resources from other players, as a big defense makes attacks unprofitable for other players.
There are also some players who systematically attack heavily-defended planets (also called turtles).
Balanced buildup
When building a fleet there are some major points you have to pay attention to. The same goes for defenses. The amount of defensive structures should always be matched with the needs of the planet/moon that the defense is built on. If your goal is to just save the resources you produce over night it would be overkill to build a huge turtle worth hundreds and thousands of points.
However, if you want to defend your whole fleet (at least for a while) you obviously need a much bigger defense. The right mixture of the different defenses is very important too. Similar to small ships, small defensive-units later take the role of "cannon fodder", while you build the big guns for the big bang.
But no matter how strong your defense is and how well thought-out its design is, the best defense is the one that's never used. When you're unprofitable for even the strongest players in your universe you're almost 100% sure to not be attacked.
Exceptions are:
- above mentioned "turtle-hunters". They'll smash you to pieces just for fun.
- You play in a special universe where a certain % of the defense-cost goes to a debris-field when its destroyed (def-to-DF-unis). In such unis a big defense is like a free BBQ for all players with a strong fleet, as defense can't run away from an attack. An example of a .US Defense-to-Debris is Draco.us, which is 30% Ships and 30% Defense to Debris
Chance of reconstruction
As said, defensive units can't fly or magically disappear, so they can't be saved from attacks. But if they are destroyed during an attack, it is not the end. In ogame every type of defense has a chance of 70% to be repaired after it was destroyed during an attack. If you use the premium-feature "engineer" the chance is 85% (see Premium features).
This feature doesn't allow your enemies to wipe out your defense in just 1 run. They have to fly numerous attacks against your planet before everything is gone. Another way to destroy defense is by using interplanetary missiles.
The different defensive units
Even though all defenses have the same purpose, to protect your planet from enemy attacks, some units are more specialized then others. It is basically the same with ships. All units play their own important part, but only when combined with the others are they the most effective.
Technical data: | |
Hull: | |
Shield: | |
Weapon: |
Costs: | |
Metal: | |
Crystal: | |
Deuterium: |
In the earlier game-stages even 1 small shield dome alone can fend off a whole enemy fleet, which usually consists only of cargoes. That is because those ships lack the attack strength to penetrate the shield itself and thus can't destroy the dome.
You can only build 1 small shield dome per planet.